Vendor: Stoneblade Entertainment
Product Type : Board Game
StoAscension: Darkness Unleashed is both a standalone game for two players and an expansion that can be combined with Ascension: Rise of Vigil or other Ascension games.
Ascension: Darkness Unleashed features "Dark Energy Shards", a new take on the "Energy Shard" Treasure cards introduced in Ascension: Rise of Vigil. Like an "Energy Shard", a "Dark Energy Shard" allows a player to draw a new card while providing one energy to power up Energize cards. In addition, the Fate effect allows each player to banish a card in his discard pile whenever a "Dark Energy Shard" is placed in the center row.
This set also features new Energize cards, including Heroes, Constructs, and Monsters that transform into new beings or more powerful versions of their original selves. If you would play a card that has a Transform ability and you've met the Energize threshold on that card (by having played a certain amount of energy that turn), then you ignore all the effects on the original card and place the transformed card in your hand, which can now be played this turn and on future turns for the remainder of the game. (Ascension: Darkness Unleashed contains both double-sided transform cards for those who play with card sleeves and single-sided transform cards for those who don't. In the former case, you remove the card from the sleeve, flip it to the transformed side, then resleeve it; in the latter, you remove the original card from the game and bring in the transformed card.)
Other cards – such as the monster "Erabus, the Exiled" – are transformed and added to your hand when you defeat them in the center row. At the end of the game, you score Honor for whichever version of the card is currently active in your deck.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'